We now don't have to deal with the mainloop anymore for the time being. We are deriving from Application in form of HelloWindowApplication and only focus on those four You probably have noticed that all the protected method in Application are virtual, that's because Which are - for instance - reflected on display inside the Render method. Update may contain queries about pressed key or mouse buttons, updating variables or other things The next block is the aforementioned mainloop or game loop, which still does what it was doing before,Ĭhecking with the OS if events need to be processed, and now we also call a Update and Render method. Load's purpose is to load all the assets required to run the application, in further chapters it willĮncompass textures, shaders, models and other things. In futureĬhapters it will also include initializing D3D11, its resources, and ImGUI for the UI. If you are not aware of it already almost all applications have this Always on Top option. His name is Always on top does not require installation just run and in the window you want to keep visible always press Ctrl Space. Which is required for the app to run, which currently is the window in our case. DeskPins is a freeware utility you can simply use it with a click of your mouse. Initialize, as the name suggests, will initialize everything #include #include #include int main ( int argc, char * argv )
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